Either way, it allows you to kill most of the Bosses in the game while having a lot of space for potential improvements. We had a total of +3 Minion/Physical Spell Skill Gem upgrades on the Rare equipment and a very few Minion DPS/Speed/Movement Speed bonuses, which puts this build halfway through to its final form. This video was recorded on a level 94 Necromancer on Standard League. Skeletons will serve additionally as an empowerment source for your Reaper. To deal with trash enemies you should use Skeletons - link them with Feeding Frenzy Support to make them aggressive. A single Reaper is not that good in dealing with a lot of enemies at once, it's good with killing Bosses and Rare opponents in a single hit of his manually casted skill. ![]() Your main role is still going to be boosting your Reaper via Auras, Curses, Offering Spells, and increasing your own defenses to stay alive for example by having instantly cast Enduring Cry while Reaper reaps through the content. You will be required to constantly resummon other types of Minions, but for the purpose of utility buffs and feeding your Reaper to boost his stats and heal him. This build can be compared to a standard Life Minion build, but instead of summoning plenty of Minions, you will be using one powerful Reaper that will deal significantly more damage. You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List 1. With Steelskin, Fortify, High Block Chance, Armour, instant Enduring Cry, and Minions taking the hits for you, the character is really hard to kill. Your main line of defense separating you from dying is your Life Pool - seek to increase your Maximum Life to a point of 6k. These Jewels can get ridiculously expensive so the guide will consist of two Final Skill Trees - one version with no place for Cluster Jewels, and one with Cluster Jewels socketed in. The version presented here also uses Aspect of the Avian and Saqawal's Nest for more damage. A lot of damage comes from Cluster Jewels - the build will benefit a lot from Notables such as Rotten Claws or Renewal. This build is a pure Physical Version - your Minions, empowered by Brutality and Impale, with already increased chance to Bleed and increased its effectiveness is the most obvious way to play this build. ![]() ![]() ![]() Because of its characteristics, you are still going to summon other Minions, but most likely in order to boost your powerful Reaper or provide other utility bonuses. With Reaper, it is the complete opposite, you are going to focus on boosting a single Minion that should deal massive damage and clear all the content on its own. Reaper offers one of the most unusual Minion playstyles, which till now was based on leading an army of other Minions that did crazy stuff all around your screen, making it harder to control. Another special aspect of it is that you can have only one Reaper at all times, the Reaper weakens your other Minions and can consume them to heal and empower himself, making it obvious that you should center your build around him rather than using him as an addition to a casual Minion Build. Summon Reaper is a Minion that deals Physical Damage, you can command him to perform a Dash-Attack. Patch 3.15 introduced a new Skill Gem that's supposed to have a heavy impact on the Necromancers meta.
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